Project Description

eduSTEMlab: Catch Me If You Can Scratch Coding

September 1, 2021

In this class we created a catching game. In this game, a single sprite teleports to random positions so you would have to click on it as fast as you can.

What we learned in class:

-Using the event blocks to start the program

-Using the random position block to teleport a sprite to any random position

-Using forever loop to repeat the teleport block

-Alerting when they catch it with the sound block

-Using wait to increase/reduce the teleport delay, making the game difficulty easy/hard

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