Project Description

eduSTEMlab: Szymon’s Catch A Fish Game With His Dad

September 10, 2021

After class, Szymon was super excited to share his coding game with his dad. You have to click the super fast fish to get a score. He added some music to make it interesting

What we learned in class:

Since he could program a scoreboard, he learned to use a timer variable to countdown the game

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